- Quick adaptability sparks fresh ideas for implementing new gameplay systems in DLC.
- Creative brainstorming enhances sci-fi story progression and quest designs.
- Enthusiasm for innovation fits prototyping in the proprietary engine.
- Flexible nature handles remote work and time zone overlaps smoothly.
- Tendency to jump between ideas may challenge consistent follow-through on detailed implementation tasks.
We're looking for an intermediate gameplay engineer to help craft the core player experience in a proprietary engine. This role is focused on building DLC content for an established AAA universe, with an emphasis on new content and story progression tied to sci-fi themes. You will implement quest mechanics, gameplay systems, and progression features in close collaboration with designers, artists, and animators, owning work from prototype through ship. This role is remote-friendly in Canada, with Pacific time overlap required.
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