Intermediate Gameplay Software Engineer

Blackbird Interactive
📍 Vancouver
26d
  • Warm collaboration builds strong ties with designers, artists, and animators.
  • Harmonious approach keeps team focused on player experience goals.
  • Organized support ensures smooth DLC content workflows.
  • Sociable energy aids remote interactions during time overlaps.
  • Focus on people over tech may struggle with independent engine-based gameplay system tasks.
We're looking for an intermediate gameplay engineer to help craft the core player experience in a proprietary engine. This role is focused on building DLC content for an established AAA universe, with an emphasis on new content and story progression tied to sci-fi themes. You will implement quest mechanics, gameplay systems, and progression features in close collaboration with designers, artists, and animators, owning work from prototype through ship. This role is remote-friendly in Canada, with Pacific time overlap required. Please mention the word **EXTOL** and tag RMzEuMjE3LjQ5LjE1Mg== when applying to show you read the job post completely (#RMzEuMjE3LjQ5LjE1Mg==). This is a beta feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.
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