Intermediate Gameplay Software Engineer

Blackbird Interactive
📍 Vancouver
26d
  • Hands-on problem-solving excels at prototyping gameplay mechanics in the engine.
  • Logical tinkering perfects quest systems and progression features.
  • Independent adaptability thrives in remote-friendly individual contributions.
  • Practical innovation fits sci-fi DLC content creation dynamically.
  • Minimalist communication might occasionally miss nuanced team feedback from designers.
We're looking for an intermediate gameplay engineer to help craft the core player experience in a proprietary engine. This role is focused on building DLC content for an established AAA universe, with an emphasis on new content and story progression tied to sci-fi themes. You will implement quest mechanics, gameplay systems, and progression features in close collaboration with designers, artists, and animators, owning work from prototype through ship. This role is remote-friendly in Canada, with Pacific time overlap required. Please mention the word **EXTOL** and tag RMzEuMjE3LjQ5LjE1Mg== when applying to show you read the job post completely (#RMzEuMjE3LjQ5LjE1Mg==). This is a beta feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.
Apply
This job listing is sourced from Remote OK

Best personality fits for this role

Browse more

Similar jobs