- Artistic sensitivity enhances sci-fi themed visuals in story progression.
- Flexible creativity allows personal touches in player experience design.
- Harmonious style supports quiet collaboration with artists.
- Adaptable nature suits remote work flexibility.
- Avoidance of complex technical implementation hinders owning engine-based quest mechanics.
We're looking for an intermediate gameplay engineer to help craft the core player experience in a proprietary engine. This role is focused on building DLC content for an established AAA universe, with an emphasis on new content and story progression tied to sci-fi themes. You will implement quest mechanics, gameplay systems, and progression features in close collaboration with designers, artists, and animators, owning work from prototype through ship. This role is remote-friendly in Canada, with Pacific time overlap required.
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Best personality fits for this role