Intermediate Gameplay Software Engineer

Blackbird Interactive
📍 Vancouver
26d
  • Detail-oriented reliability ensures accurate implementation of gameplay systems.
  • Practical approach handles quest mechanics from prototype to ship methodically.
  • Organized habits fit the structured needs of DLC content building.
  • Dependable nature supports consistent remote work with time zone requirements.
  • Resistance to creative shifts in sci-fi story progression could limit flexibility in team brainstorming.
We're looking for an intermediate gameplay engineer to help craft the core player experience in a proprietary engine. This role is focused on building DLC content for an established AAA universe, with an emphasis on new content and story progression tied to sci-fi themes. You will implement quest mechanics, gameplay systems, and progression features in close collaboration with designers, artists, and animators, owning work from prototype through ship. This role is remote-friendly in Canada, with Pacific time overlap required. Please mention the word **EXTOL** and tag RMzEuMjE3LjQ5LjE1Mg== when applying to show you read the job post completely (#RMzEuMjE3LjQ5LjE1Mg==). This is a beta feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.
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This job listing is sourced from Remote OK

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