Intermediate Gameplay Software Engineer

Blackbird Interactive
📍 Vancouver
26d
  • Supportive collaboration harmonizes well with designers and animators on player experiences.
  • Attention to details aids in refining progression features for DLC.
  • Loyal commitment ensures steady work in the proprietary engine.
  • Practical skills help maintain consistency in remote team settings.
  • Preference for stability might make adapting to new sci-fi content prototypes challenging.
We're looking for an intermediate gameplay engineer to help craft the core player experience in a proprietary engine. This role is focused on building DLC content for an established AAA universe, with an emphasis on new content and story progression tied to sci-fi themes. You will implement quest mechanics, gameplay systems, and progression features in close collaboration with designers, artists, and animators, owning work from prototype through ship. This role is remote-friendly in Canada, with Pacific time overlap required. Please mention the word **EXTOL** and tag RMzEuMjE3LjQ5LjE1Mg== when applying to show you read the job post completely (#RMzEuMjE3LjQ5LjE1Mg==). This is a beta feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.
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