- Energetic adaptability speeds up prototyping new gameplay systems.
- Practical action-oriented skills handle dynamic DLC content tasks.
- Persuasive interactions engage teams during remote collaborations.
- Quick thinking resolves issues in quest mechanics efficiently.
- Impulsiveness may overlook detailed planning needed for story progression shipping.
We're looking for an intermediate gameplay engineer to help craft the core player experience in a proprietary engine. This role is focused on building DLC content for an established AAA universe, with an emphasis on new content and story progression tied to sci-fi themes. You will implement quest mechanics, gameplay systems, and progression features in close collaboration with designers, artists, and animators, owning work from prototype through ship. This role is remote-friendly in Canada, with Pacific time overlap required.
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Best personality fits for this role