- Efficient organization streamlines owning quest mechanics and systems implementation.
- Decisive actions drive progression features from prototype to final delivery.
- Practical leadership coordinates remote collaboration with Pacific time focus.
- Reliable structure supports building core sci-fi player experiences.
- Direct style could sometimes overshadow creative input from artists in team discussions.
We're looking for an intermediate gameplay engineer to help craft the core player experience in a proprietary engine. This role is focused on building DLC content for an established AAA universe, with an emphasis on new content and story progression tied to sci-fi themes. You will implement quest mechanics, gameplay systems, and progression features in close collaboration with designers, artists, and animators, owning work from prototype through ship. This role is remote-friendly in Canada, with Pacific time overlap required.
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